JACK: Fail AudioIODevice::open() if the client can't be activated - #1702
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emezeske wants to merge 1 commit into
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JACK: Fail AudioIODevice::open() if the client can't be activated#1702emezeske wants to merge 1 commit into
emezeske wants to merge 1 commit into
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emezeske
marked this pull request as ready for review
August 10, 2026 20:09
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This pull request has been mentioned on The JUCE Forum. There might be relevant details there: https://forum.juce.com/t/pr-jack-fail-audioiodevice-open-if-the-client-cant-be-activated/69279/1 |
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An application can end up completely silent, with a device that reports itself open and running but never invokes its audio callback, and no error surfaced anywhere. With pipewire-jack this happens in practice by changing the enabled channels in AudioDeviceSelectorComponent, whose rapid deactivate/activate cycle pipewire-jack can refuse.
The cause is that JackAudioIODevice::open() calls jack_activate() and ignores its return value, so a failed activation still reports success and marks the device open.
With this change open() fails with an error when jack_activate() returns nonzero, so AudioDeviceManager tears the device down and reports the error instead of silently keeping a dead device.